2019 Smartphone Game
Group photo with everyone that played a part in the technical operations, production and execution of the 2019 Smartphone game produced using Samsung phones, LiveU and AT&T 5G
Worked with the Barclays Center, NBA Broadcast partners (YES Network, ESPN and TNT) to install and operate the Supracam for games during the 2021 season
On-site operations manager working with Sub-Saharan broadcast partner Kwese Sports for the World Feed and accommodating domestic broadcast partner (ESPN) needs with limited on-site presence
Starting at the 2018 Summer League, the NBA started working with ESPN, TNT, NBATV and local RSN partners in order to optimize camera positions throughout the local bowl. The free throw line extended camera was tested at the 2019 Summer League. During the 2020 Regular Season, select games on NBATV featured these cameras. After the resumption of play in Orlando during July 2020, the camera were heavily featured from the Bubble on both ESPN/TNT hopefully becoming mainstays on big shows well in to the future bringing fans closer to the action and providing a unique perspective – similar to shots people are familiar with from both Soccer and Football.
Game broadcast in 9×16 for the first full basketball broadcast for optimized viewing on a mobile device through NBA League Pass International directed by Jeff Curtin
Serving as the Timeout Coordinator for the 2020 BIG EAST Tournament
Front and center in my blue shirt talking on the phone as we solved technical issues associated with the NBA Virtual Fan experience in advance of the 2020 NBA Bubble. The technical solution leveraged Microsoft Teams in addition to NDI in order to display the low latency crowds on the courtside LEDs in “Together Mode”
The NBA G League has grown to almost 30 teams. Through the growth we’ve worked on improving technical operations, transmission, distribution and production. There are a myriad of different ways to skin the cat and in the G League – the production teams certainly have fun doing their jobs.